AI Insights · Timothy · April 2024
Top 5 Third Person Games on Android in Guatemala: Q1 2024
A look at the performance of the top 5 third person games on Android in Guatemala during Q1 2024, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 third person games on Android in Guatemala showed notable trends in downloads, revenue, and active users. Here’s a breakdown of their performance according to data from Sensor Tower.
Free Fire: 7th Anniversary from Garena International I experienced a fluctuating revenue trend, peaking at $13.7K in the week of January 29. Weekly downloads started strong at 63.8K in the first week of January but saw a decline mid-quarter, reaching a low of 32.8K in early March before recovering to 56K by the end of March. Active users remained relatively stable, with a slight dip from 1.2M in early January to around 1.1M mid-quarter, before rising back to nearly 1.2M by the end of March.
Subway Surfers by SYBO Games had a modest revenue, reaching a peak of $47 in the week of January 29. The game saw a significant spike in downloads to 49K in mid-January, then fluctuated, ending the quarter with 16.5K downloads in the last week of March. Active users peaked at 285.6K in mid-January before stabilizing around 215K by the end of March.
Beach Buggy Racing from Vector Unit showed a consistent revenue trend, averaging around $30 to $50 weekly. Downloads peaked at 32K in the first week of January and saw a steady pattern, ending the quarter with 23.9K downloads. Active user numbers hovered around 140K throughout the quarter, with minor fluctuations.
Race Master 3D - Car Racing by SayGames Ltd had a steady revenue around $20 to $36 weekly. Downloads started at 43.1K in the first week of January but declined throughout the quarter, hitting a low of 12.1K in mid-March before a slight recovery to 17.3K in the last week of March. Active users saw a decrease from 179.2K in early January to 119.8K by the end of March.
Stumble Guys from Scopely had a revenue peak of $646 in the first week of January, gradually decreasing to $232 in mid-March before a slight increase to $397 by the end of March. Downloads peaked at 22.9K in early January and experienced a decline, reaching a low of 6.8K in mid-March before recovering to 15.8K by the end of the quarter. Active users saw a peak of 84.2K in late January, followed by a decline to 57.5K in mid-March, and a recovery to 70.6K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.